About Me
My name is Mark and this is my site. I have an A.S. in C.S. from Brookdale CC and I'm currently studying at Rutgers University.
Skills
Languages (ordered by experience)
- Python
- JavaScript
- Bash scripting
- C/C++
- Java
Software / Technology
- Linux
- Git & GitHub
- HTML & CSS
- SQL (MySQL & SQLite)
- Windows
Projects
I have a lot of personal projects but I haven't had the time to include all of them on this page.
If you're interested, more of them can be found on my github.
Various python scripts for creating glitch art images.
I also created a GUI using Qt which makes it easy to experiment.
- Pixel Sorting
- I wanted to learn more about Python generators so I wrote a pixel sorting script using nothing but generators to iterate through an image's pixels. It made for a fun project and the results can be pretty neat.
- Swizzling
- I don't know if swizzling is the proper term, but this feature basically lets you reroute the bands of an RGB image. Say you want to map red pixels to blue lights, and blue to red. It's a simple glitch that can make for cool color swaps.
- Line Offsets
- You can wrap an image around the edges by a constant amount or make it wavy by using sine/cosine to move lines.
- Qt GUI
- I used PySide to make a GUI for these tools. I wrote some custom widgets for viewing and editing the images.
Features
As part of The Odin Project's curriculum I made a web page that uses the OpenWeatherMap Weather API to fetch the weather of any location you enter.
I read Peter Shirley's Ray Tracing in One Weekend
book series and wrote along with his examples.
After finishing the books I added some new features on my own, such as parallelization, triangle rendering, command-line argument parsing, and textures.
Ray Tracing is one of the most interesting things I've learned. How cool is it that you can draw imaginary scenes in 3D on a 2D screen with the math you learn in high school?
Note: this project was made in Linux and has a build.sh script to make compiling it more convenient. I don't think it will work in other OSes at the moment.
Personal Additions
- Parallelized the program to significantly reduce render times
- Command-line argument parsing so I could change settings without recompiling
- Triangle rendering using the Möller Trumbore algorithm
- Added various textures playing around with math and Perlin noise